Jun 12, 2011, 08:13 AM // 08:13 | #1 |
Academy Page
Join Date: Jul 2007
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Level difference.
I know i've read this somewhere before but i couldn't find it.
Does the difference in level affect damage taken? for example will a level 10 with 100 armor take the same damage as opposed to a level 20 with 100 armor (the damage dealer is level 20 for example's sake) |
Jun 12, 2011, 08:49 AM // 08:49 | #2 |
Site Contributor
Join Date: Dec 2005
Location: UK
Guild: [SoF]
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I don't see why it would. I've never heard of it making a difference.
If you check out the details on Damage Calculation then a player's level doesn't seem to come into it. It is different for Heroes who's armour level changes when they level up. |
Jun 12, 2011, 10:06 AM // 10:06 | #3 | |
Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
So overall you do more damage with critical hits, but not because the armor is affected. Last edited by Artisan Archer; Jun 12, 2011 at 10:13 AM // 10:13.. |
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Jun 12, 2011, 02:59 PM // 14:59 | #4 |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Level difference does indeed contribute to damage calculations, not just in terms of crit rate. The figure is something like 5.3% per level.
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Jun 12, 2011, 07:04 PM // 19:04 | #5 |
Grotto Attendant
Join Date: Apr 2007
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Level is a variable in damage done by wands, staves, and (non-armor-ignoring) spells.
Wands/staves do: Random{min, max} * 2^(((3*level) - armor)/40) (Non-armor ignoring) Spells do: ListDamage * 2^(((3*level) - armor)/40) Level also has an indirect effect in the form of armor. Most (but not all) monsters have level*3 armor, plus class bonuses, plus/minus race bonuses/penalties. Also, both attacker's level and defender's level are part of the critical hit formula, as follows: BaseCritChance = (0.01*Mastery) + ((1 - (0.01*Mastery)) * 0.5 * 2^(((8*AttackerLvl) + (4*Mastery) + (6 * Min{Mastery, ((AttackerLvl + 4)/2)}) - (15* DefenderLvl) - 100) / 40)) (Wands/staves have an extra flat penalty against crit hits, the value of which has never been tested for because no one cares.) (Other sources of crit damage assort independently, as follows: Crit% = 1 - ((1- Base%) * (1 - CritStrikes%) * (1 - CritEye%) * (1 - WotA_or_WotM%)) ) Last edited by Chthon; Jun 12, 2011 at 07:07 PM // 19:07.. |
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